LEARN LUDO
The 4 house rules to agree before a game
Different boards, families and apps can use slightly different Ludo rules. A one-minute agreement before the first roll prevents arguments later.
1. Does a six give another roll?
Many groups say yes. Others do not. Decide whether a player moves first, then rolls again, or follows a different local rule.
2. What happens after three sixes?
Some games cancel the turn after three consecutive sixes; others allow every roll. This is a variation, so state it clearly rather than assuming it.
3. Are blockades allowed?
If two same-colour tokens share a square, can they block the path? Can an opponent pass them? There is no useful argument halfway through a game—choose one answer up front.
4. How does the finish work?
Most groups require an exact roll to reach the centre. Confirm this and any special rule for a roll that is too high.
Best table rule: when a variation is not agreed, use the board instructions or choose the simplest fair option together. Then keep that choice for the whole game.
Need the shared basics? Return to the complete Ludo rules.